LOOPE
Lingo Object Oriented Programming Environment
by Irv Kalb
© Irv Kalb, 2000 - 2004
This E-Book is free. However, if you feel that you have learned anything of value from my writing, please consider making a donation (of any size). Contributions will help me know that my efforts are helpful and appreciated, and will help me decide whether or not to continue writing more chapters. Irv
| Intro | |||
| Updates | |||
| Section 1 | Parent scripts and Objects | ||
| Chapter 1 | Definitions | ||
| Chapter 2 | Naming conventions | ||
| Chapter 3 | Simple object | ||
| Chapter 4 | What's so great about objects? | ||
| Chapter 5 | More examples of objects | ||
| Chapter 6 | Implementation of objects - under the hood | ||
| Chapter 7 | Sound Manager - an object manager object | ||
| Section 2 | Behaviors | ||
| Chapter 8 | Introduction to behaviors | ||
| Chapter 9 | Building a Button behavior | ||
| Chapter 10 | GetPropertyDescriptionList | ||
| Chapter 11 | Intersprite communication | ||
| Section 3 | Behaviors and objects together | ||
| Chapter 12 | Multiple Movies | ||
| Chapter 13 | Behaviors working with Objects - Navigation | ||
| Chapter 14 | Building a Service Object | ||
| Chapter 15 | Building a Simple Game | ||
| Chapter 16 | Polymorphism |
||
| Chapter 17 | Ancestors | ||
| Chapter 18 | Building a simple test | ||
| Section 4 | Miscellaneous objects |
||
| Chapter 19 | Cross Platform Path Manager | ||
| Chapter 20 | Using an object to talk to an XTRA - Database | ||
| Chapter 21 | Data Cast Members | ||
| Chapter 22 | Hybrid Behavior/objects | ||
| Appendix | |||
| Appendix 1 | Tips and Tricks |